The Blog

Behind the Scenes with the Glyder 2 Team

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In this series, Dan Sciarrino, Sr Producer at Glu, shares his Glyder knowledge, insights, and experiences.

After completing the first Glyder project, our team didn't know quite what to expect. We had a game that we believed in, but we didn't know if users and the press would like the game as much as we did, and appreciate it for what it was. Some even wondered whether such a unique game had a chance of reaching the top of the charts. Once the first few user & press reviews started rolling in, we were very excited: the feedback was universally positive, and in a short time the game became a huge hit. At that time of the original launch, I wasn't on the Glyder development team, but I closely followed the progress because the iPhone was such a new and intriguing device. When it came time to work on Glyder 2, Daren (our studio head) asked if I wanted to produce the project, and I jumped on the opportunity.

Categories: Glyder, iPhone

Report from Vegas: Glu Sends Boxing Fan to Fight of the Year

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Glu gamer Timothy Hartmann wrote to tell us what it was like to be the lucky winner of all-expense-paid trip to attend the highly anticipated Pacquiao vs. Cotto fight in Las Vegas. The contest was to celebrate the worldwide launch of Super K.O. Boxing 2.

From Timothy:
I just wanted to take the time to write a quick thank you to everyone at Glu for hooking me up with an amazing trip to Las Vegas to witness the Manny Pacquiao-Miguel Cotto fight.

Winner!

Categories: Super KO Boxing

Pixel Me? Pixel You!

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As you probably noticed, we have some crazy artwork in Beat It! Here are some things you might see…if you look close enough.

Categories: Beat It!, iPhone

Super KO Boxing 2 Strategy Guide

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Getting pummeled in the ring? Here's a punch-by-punch guide to defeating your opponents! (WARNING: May contain spoilers.)

Categories: iPhone, Super KO Boxing, Tips and Tricks

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